PRATT HOMES VR

I was asked to be the Lead 3D artist on a team that would bring the ‘model home’ experience for a future housing development into virtual reality. This approach was taken as a means to both experiment with the medium and gauge the audience reaction, as well as a practical approach: it would take significantly less time and money to build out digital environments rather than physical ones.

I was personally responsible for all 3D modelling, lighting, surfacing, set dressing and game-engine integration for 3 of the 5 home plans selected for digital construction. The project was completed over an aggressive timeline of 45 days. All of the following images are realtime in-engine captures. 

THE TWENTY SEVEN HUNDRED

360 view – Main Floor
I’ll be Honest – this 360 viewer doesn’t always work.


THE EURO

360 view – Main Floor

THE METRO

360 view – Main Floor

View Project
PRIMARY SOFTWARE

Cinema 4D, AutoCAD, Unity3D

RENDER ENGINE

Unity3D

ADDITIONAL RESOURCES

N/A


BEHIND THE SCENES
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