THE SOLID SNAKE BUILD
$4300 - $4600 USD
WHY I CHOSE THESE PARTS
As a pro generalist, you need your machine to be good in any number of situations. This build – powered by the 2950x, just like the Auteur build it replaces, is the preferred choice for a number of reasons. While this price bracket actually allows for the upgrade to the 2970WX, that top end chip (and the 2990WX above it) continue to have idiosyncrasies in general applications due to the ludicrously high core counts. Only multi-threaded CPU rendering seem to enjoy it. As such, the AMD recommendation continues to be the 2950x, which will deadlift the shit out of most 3D content creation tasks. Additionally, the guaranteed upgrade path to the Generation 3 (3950x) and Generation 4 (4950x) CPU chips of this platform – due in 2019 and 2020 respectively, which will work in the selected motherboard, are a great addition to this generalist build.
I’ve also opted for a high end air cooler, due to some troubling reports about the Enermax liquid cooler previously recommended. It’s performance does not leave you wanting and will more than adequately cool the massive Threadripper die, while still leaving a bit of room for overclocking.
Another difficult recommendation is the single 2080Ti which replaces the dual 1080Tis in the Auteur Build. The main reasoning for this choice was at this price point, I expect GPU expansion up to 4 GPUs. As such – the recommendation for a single faster GPU vs 2 slower ones was made as PCIe slots are at a much higher premium than graphics cards. That being said, dual 2080s are a better option if you value performance per dollar metrics, and you’ll get roughly the same render performance as the twin 1080Tis this build tier used to feature – while also getting the reported 2.75x (approx) bump in render speed once RTX acceleration comes to GPU render engines.
Many other things remain the same as the Auteur Build. Again – the 1600w Power supply recommended is absolute overkill to multiple magnitudes for the single 2080Ti in the build – its selected again specifically because I expect at this price point for the build to be expanded to 4 GPUs. This 1600w PSU covers that expansion, rather than recommending a more appropriate PSU, and then needing to buy a new one if you expand beyond 2-3 GPUs. If you dont think you’ll hit 4 GPUs, check the full build page for downgrade recommendations.
THE CENTRAL PROCESSING UNIT (CPU)
HIGH END THREADRIPPER AIR COOLER
MAIN OPTION: NOCTUA NH-U14S TR4-SP3
BACKUP OPTION: COOLERMASTER WRAITH RIPPER
ALTERNATE OPTION 1: ENERMAX LIQTECH TR4 II 360
ALTERNATIVE OPTION 2: COOLER MASTER MASTERLIQUID ML360 RGB TR4
THE GRAPHICS CARD/ GRAPHICS PROCESSING UNIT (GPU)
NVIDIA RTX 2080Ti
MAIN OPTION: ASUS TURBO RTX 2080Ti 11G
BACKUP OPTION: ZOTAC 2080TI BLOWER
BACKUP OPTION: PNY 2080TI BLOWER
UPGRADE OPTION: EVGA GTX 2080Ti XC HYBRID
UPGRADE OPTION: EVGA GTX 2080Ti FTW3 HYBRID
THE GREAT C
Based on the sci-fi short story by Philip K. Dick, The Great C is a cinematic narrative set in the aftermath of an apocalyptic event. Featuring a thrilling storyline, stunning environments and a powerful soundtrack, the viewer is transported to a desolate landscape in which the remnants of humanity are ruled by an all-powerful supercomputer known as the Great C. Each year, the nearby village is forced to send a young person on a pilgrimage to appease the mysterious machine, a journey from which no one ever returns.
The Great C follows Clare, a young woman who finds her life upended when her fiancé is summoned for this year’s pilgrimage. Leaving the safe confines of her village, Clare must decide whether to accept the rules of her harsh society or fight against the oppressive powers that created it.
The Great C is a sweeping 30+ minute experience, developed from the ground up to push the boundaries of storytelling in VR.
My responsibilities were extensive on this project, being part of a very small 3-man ‘Art-team’ which included myself, the lead concept designer, and the art director, for the duration of the production. The art-team was tasked with creating all of the environments, props, lighting, textures, shaders and effects, that were not a Character (characters were the responsibility of the ‘animation-team’) throughout the entire experience. As such, I had a hand in the creation of every scene in the experience – including modelling, texturing, lighting, asset integration, environmental layout in-engine, 3D motion graphics, environmental effects and secondary animation.
The breath of content that the art-team was able to create within the timeframe is a testament to true collaborative teamwork, and a massive amount of elbow grease.
Venice International Film Festival
Canadian Screen Award Nominee
Best Immersive Experience – Fiction
ENVIRONMENT IMAGE GALLERY
THE DOLLAR MENU BUILD
$1100 - 1300 USD
WHY I CHOSE THESE PARTS
Intel’s solid all-round performance continues to gets the shout in this lower-end category, where you’re likely using your PC for more than just 3D content creation. The newer, more expensive 9th series chips eschew the hyperthreading present in this 8th Generation chip, in preference for more cores. Thus the 9700k’s advantage is shaved to lower margins – so by extension, the choice continues to be Intel’s 8700 for this lowest recommended build tier. If stock becomes scarce, the 8700k, and then the 9700k are the recommended upgrade options for this tier. (See the full page build for more options on every part)
The newer (and more expensive) RTX 2060 replaces the older 1060 6GB from The Ramen Build. The Octane Bench improvement is significant enough to warrant the upgrade, even though the base MSRP is higher. It’s offset by the lowering in price of the i7 8700 however, so the overall price of the build remains roughly the same. The newly announced GTX 1660Ti doesnt change the recommendation – the 2060 is still preferred at this price point for rendering applications.
Because the recommendation remains the i7 8700, which is not overclockable – If you chose one of the upgrade options (that are overclockable) you’ll also need to pickup a CPU cooler as the overclockable version of this intel chip (and the 9th Gen series upgrade) does not come with one.
The choice of an ATX Z390 motherboard, (even with a locked CPU) is to allow for the possibility to upgrade to a ninth series processor if necessary, as well as use dual graphics cards for future GPU rendering – an option not allowed on a cheaper chipset or older generation motherboard. Although you might consider upgrading to a 750 watt Power Supply If you know you’re going to go Dual GPU in the future.
Finally, You’ll also need an Operating System. I’ve linked to one, but chances are if you’re a student you can get one for much cheaper from your academic institution.
THE CENTRAL PROCESSING UNIT (CPU)
(optional for recommended CPU option, required for upgrade options)
BASIC INTEL-COMPATIBLE AIR-COOLER
MAIN OPTION: CRYORIG H7
BACKUP OPTION: BEQUIET! PURE ROCK
UPGRADE OPTION 1: CRYORIG H5 UNIVERSAL
UPGRADE OPTION 2: NOCTUA NH-U12S
Vessel was the first hardware component of the location-based entertainment arm of VUSR, the proprietary VR distribution platform developed by Secret Location Inc. After a pivot away from a larger scale single use ‘booth’, the brief shifted to a dual sided standing ‘kiosk’ with a much smaller footprint for potential arcade distribution. As with other Vessel iterations, I was responsible for the full design, construction drawings and construction management of the produced units.
BEHIND THE SCENES
VESSEL - CONCEPT
Vessel was the first hardware component of the location-based entertainment arm of VUSR, the proprietary VR distribution platform developed by Secret Location Inc. For the production concept, I was responsible for the full design, including lighting scenarios and multi-unit scenarios. I was also responsible for construction drawings of the unit. It was requested that the unit be able to be flatpacked with a tool-less construction in order to be rapidly distributed. While the development of the unit was complete, final construction of a full prototype was put on hold.
Vessel is the hardware component of the location-based entertainment arm of VUSR, the proprietary VR distribution platform developed by Secret Location Inc. For the prototype, I was initially responsible for designing and producing construction drawings of the unit. Once the timelines shifted due to additional factors, I also became responsible for constructing the unit, which was to be shown as a proof-of-concept for the software at VRLA 2017.
VUSR LOGO ANIMATION
I was tasked with bringing life to the redesigned Vusr Logo. This first iteration would serve as the Opening bumper for Vusr apps on phones and as a VR bumper for Unity-based Vusr content. Thus, the animation needed to be such that it could translate into VR easily, both as a rendered stereo 360 image, and as a realtime object animated inside the engine.
PHONE BUMPER EXAMPLE
ABOUT MY BLOG
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